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Scoped SkeletalMeshRenderData All to get access to SkeletalMeshRenderData for a given platform an ensuring the data are thread-safe during the entire scope
| Name | FScopedSkeletalMeshRenderData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
Syntax
struct FScopedSkeletalMeshRenderData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedSkeletalMeshRenderData
(
USkeletalMesh* Mesh |
Engine/SkeletalMesh.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedSkeletalMeshRenderData() |
Engine/SkeletalMesh.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | FSkeletalMeshRenderData * | Engine/SkeletalMesh.h | ||
| Lock | FEvent * | Engine/SkeletalMesh.h | ||
| Mesh | USkeletalMesh * | Engine/SkeletalMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FSkeletalMeshRenderData * GetData() |
Engine/SkeletalMesh.h |