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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedConditionalWorldSwitcher
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedConditionalWorldSwitcher
(
FViewportClient* InViewportClient |
Use the viewport to figure out what world to set temporarily | UnrealEngine.h | |
FScopedConditionalWorldSwitcher
(
UWorld* InWorld |
Explicitly set to the specific world | UnrealEngine.h |
FScopedConditionalWorldSwitcher(class FViewportClient *)
Description
Use the viewport to figure out what world to set temporarily
| Name | FScopedConditionalWorldSwitcher |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
| Include Path | #include "UnrealEngine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
FScopedConditionalWorldSwitcher
(
class FViewportClient * InViewportClient
)
FScopedConditionalWorldSwitcher(UWorld *)
Description
Explicitly set to the specific world
| Name | FScopedConditionalWorldSwitcher |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
| Include Path | #include "UnrealEngine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
FScopedConditionalWorldSwitcher
(
UWorld * InWorld
)