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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScopedConditionalWorldSwitcher
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
Include | #include "UnrealEngine.h" |
Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
void ConditionalSwitchWorld
&40;
class FViewportClient &42; InViewportClient,
UWorld &42; InWorld
&41;
Remarks
Called by constructors to do actual switch