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API > API/Runtime > API/Runtime/Engine
Repository of all registered scene view extensions.
| Name | FSceneViewExtensions |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneViewExtension.h |
| Include Path | #include "SceneViewExtension.h" |
Syntax
class FSceneViewExtensions
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| KnownExtensions | TArray< TWeakPtr< ISceneViewExtension, ESPMode::ThreadSafe > > | SceneViewExtension.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FSceneViewExtensionRef > GatherActiveExtensions
(
const FSceneViewExtensionContext& InContext |
Gathers all ViewExtensions that want to be active in a given context ( | SceneViewExtension.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ForEachActiveViewExtension
(
const TArray< TWeakPtr< ISceneViewExtension, ESPMode::ThreadSafe > >& InExtensions, |
Executes a function on each view extension which is active in a given context. | SceneViewExtension.h | |
static TSharedRef< ExtensionType, ESPMode::ThreadSafe > NewExtension
(
TArgs&&... Args |
Create a new extension of type ExtensionType. | SceneViewExtension.h | |
static void RegisterExtension
(
const FSceneViewExtensionRef& RegisterMe |
SceneViewExtension.h |