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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneView
| |
|
| Name |
FWaterInfoTextureRenderingParams |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include Path |
#include "SceneView.h" |
Syntax
struct FWaterInfoTextureRenderingParams
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CaptureZ |
float |
|
SceneView.h |
|
| DilatedWaterBodyComponentIds |
TSet< FPrimitiveComponentId > |
|
SceneView.h |
|
| GroundZMin |
float |
|
SceneView.h |
|
| ProjectionMatrix |
FMatrix |
|
SceneView.h |
|
| RenderTarget |
FRenderTarget * |
|
SceneView.h |
|
| RenderTargetArrayLayer |
int32 |
|
SceneView.h |
|
| TerrainComponentIds |
TSet< FPrimitiveComponentId > |
|
SceneView.h |
|
| VelocityBlurRadius |
int32 |
|
SceneView.h |
|
| ViewLocation |
FVector |
|
SceneView.h |
|
| ViewRotationMatrix |
FMatrix |
|
SceneView.h |
|
| WaterBodyComponentIds |
TSet< FPrimitiveComponentId > |
|
SceneView.h |
|
| WaterHeightExtents |
FVector2f |
|
SceneView.h |
|
| WaterZoneExtents |
FVector |
|
SceneView.h |
|