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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
Include | #include "NaniteSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp |
virtual void GetLightRelevance
(
const FLightSceneProxy * LightSceneProxy,
bool & bDynamic,
bool & bRelevant,
bool & bLightMapped,
bool & bShadowMapped
) const