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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneProxy
- FPrimitiveSceneProxy::GetDistanceFieldInstanceData()
- FSceneProxy::GetDistanceFieldInstanceData()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include | #include "NaniteSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp |
virtual void GetDistanceFieldInstanceData
&40;
TArray< FRenderTransform > & InstanceLocalToPrimitiveTransforms
&41; const