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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateCustomPrimitiveData
(
UPrimitiveComponent* Primitive |
Updates the custom primitive data of a primitive component which has already been added to the scene. | SceneInterface.h | |
void UpdateCustomPrimitiveData
(
FPrimitiveSceneDesc* Primitive, |
SceneInterface.h |
UpdateCustomPrimitiveData(UPrimitiveComponent *)
Description
Updates the custom primitive data of a primitive component which has already been added to the scene.
| Name | UpdateCustomPrimitiveData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
void UpdateCustomPrimitiveData
(
UPrimitiveComponent * Primitive
)
Parameters
| Name | Remarks |
|---|---|
| Primitive | Primitive component to update |
UpdateCustomPrimitiveData(FPrimitiveSceneDesc *, const FCustomPrimitiveData &)
| Name | UpdateCustomPrimitiveData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
void UpdateCustomPrimitiveData
(
FPrimitiveSceneDesc * Primitive,
const FCustomPrimitiveData & CustomPrimitiveData
)