Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FSceneInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
Include | #include "SceneInterface.h" |
void RemoveSpeedTreeWind_RenderThread
(
class FVertexFactory * VertexFactory,
const class UStaticMesh * StaticMesh
)
Remarks
Removes a SpeedTree wind computation object to the scene.
Parameters
Name | Description |
---|---|
StaticMesh | The SpeedTree static mesh whose wind to remove. |