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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
Description
Invalidates Lumen surface cache and forces it to be refreshed. Useful to make material updates more responsive.
| Name | InvalidateLumenSurfaceCache_GameThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
virtual void InvalidateLumenSurfaceCache_GameThread
(
UPrimitiveComponent * Component
)