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Unreal Engine C++ API Reference > Runtime > Engine > FSceneInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
Include | #include "SceneInterface.h" |
virtual bool InitializePixelInspector
(
FRenderTarget * BufferFinalColor,
FRenderTarget * BufferSceneColor,
FRenderTarget * BufferDepth,
FRenderTarget * BufferHDR,
FRenderTarget * BufferA,
FRenderTarget * BufferBCDEF,
int32 BufferIndex
)
Remarks
Initialize the pixel inspector buffers. True if implemented false otherwise.