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Unreal Engine C++ API Reference > Runtime > Engine > FSceneInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
Include | #include "SceneInterface.h" |
virtual void GetPrimitiveUniformShaderParameters_RenderThread
(
const FPrimitiveSceneInfo * PrimitiveSceneInfo,
bool & bHasPrecomputedVolumetricLightmap,
FMatrix & PreviousLocalToWorld,
int32 & SingleCaptureIndex,
bool & OutputVelocity
) const
Remarks
Retrieves primitive uniform shader parameters that are internal to the renderer.