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Unreal Engine C++ API Reference > Runtime > Engine > FSceneInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
Include | #include "SceneInterface.h" |
virtual bool GetPreviousLocalToWorld
(
const FPrimitiveSceneInfo * PrimitiveSceneInfo,
FMatrix & OutPreviousLocalToWorld
) const
Remarks
Get the primitive previous local to world (used for motion blur). Returns true if the matrix was set.