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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BatchAddPrimitives
(
TArrayView< UPrimitiveComponent* > InPrimitives |
Batched versions of Add / Remove / ReleasePrimitive, for improved CPU performance | SceneInterface.h | |
void BatchAddPrimitives
(
TArrayView< FPrimitiveSceneDesc* > InPrimitives |
SceneInterface.h |
BatchAddPrimitives(TArrayView< UPrimitiveComponent * >)
Description
Batched versions of Add / Remove / ReleasePrimitive, for improved CPU performance
| Name | BatchAddPrimitives |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
void BatchAddPrimitives
(
TArrayView < UPrimitiveComponent * > InPrimitives
)
BatchAddPrimitives(TArrayView< FPrimitiveSceneDesc * >)
| Name | BatchAddPrimitives |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
void BatchAddPrimitives
(
TArrayView < FPrimitiveSceneDesc * > InPrimitives
)