Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface > API/Runtime/Engine/FSceneInterface/AllocateReflectionCaptures
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include | #include "SceneInterface.h" |
virtual void AllocateReflectionCaptures
(
const TArray < UReflectionCaptureComponent * > & NewCaptures,
const TCHAR * CaptureReason,
bool bVerifyOnlyCapturing,
bool bCapturingForMobile,
bool bInsideTick
)
Remarks
Allocates reflection captures in the scene's reflection cubemap array and updates them by recapturing the scene. Existing captures will only be updated. Must be called from the game thread.