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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateAndCaptureFrameSkyEnvMap
(
FRDGBuilder& GraphBuilder, |
SceneInterface.h | ||
virtual void AllocateAndCaptureFrameSkyEnvMap
(
FRDGBuilder& GraphBuilder, |
SceneInterface.h |
AllocateAndCaptureFrameSkyEnvMap(FRDGBuilder &, FSceneRenderer &, FViewInfo &, bool, bool, FInstanceCullingManager &)
| Name | AllocateAndCaptureFrameSkyEnvMap |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
virtual void AllocateAndCaptureFrameSkyEnvMap
(
FRDGBuilder & GraphBuilder,
FSceneRenderer & SceneRenderer,
FViewInfo & MainView,
bool bShouldRenderSkyAtmosphere,
bool bShouldRenderVolumetricCloud,
FInstanceCullingManager & InstanceCullingManager
)
AllocateAndCaptureFrameSkyEnvMap(FRDGBuilder &, FSceneRenderer &, FViewInfo &, bool, bool, FInstanceCullingManager &, FRDGExternalAccessQueue &)
| Name | AllocateAndCaptureFrameSkyEnvMap |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
virtual void AllocateAndCaptureFrameSkyEnvMap
(
FRDGBuilder & GraphBuilder,
FSceneRenderer & SceneRenderer,
FViewInfo & MainView,
bool bShouldRenderSkyAtmosphere,
bool bShouldRenderVolumetricCloud,
FInstanceCullingManager & InstanceCullingManager,
FRDGExternalAccessQueue & ExternalAccessQueue
)