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Holds an HLOD setup for a particular partition class.
| Name | FRuntimePartitionHLODSetup |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h |
| Include Path | #include "WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h" |
Syntax
USTRUCT ()
struct FRuntimePartitionHLODSetup
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsSpatiallyLoaded | bool | Whether this HLOD setup is spatially loaded or not | WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h | |
| HLODLayers | TArray< TObjectPtr< const UHLODLayer > > | Associated HLOD Layer objects | WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h |
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| Name | FName | Name for this HLOD layer setup | WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h |
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| PartitionLayer | TObjectPtr< URuntimePartition > | WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h |
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| RowDisplayName | FName | Used as the "TitlePropery" when showing as an array item | WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h |
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