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Holds settings for a runtime partition instance.
| Name | FRuntimePartitionDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h |
| Include Path | #include "WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h" |
Syntax
USTRUCT ()
struct FRuntimePartitionDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Class | TSubclassOf< URuntimePartition > | Partition class | WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h | |
| HLODSetups | TArray< FRuntimePartitionHLODSetup > | HLOD setups used by this partition, one for each layers in the hierarchy | WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h |
|
| MainLayer | TObjectPtr< URuntimePartition > | Main partition object | WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h |
|
| Name | FName | Name for this partition, used to map actors to it through the Actor.RuntimeGrid property | WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TObjectPtr< URuntimePartition > GetFirstSpatiallyLoadedHLODPartitionAncestor
(
int32 HLODSetupsIndex |
WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h |