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Holds an instance of a runtime cell transformer.
| Name | FRuntimeCellTransformerInstance |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
Syntax
USTRUCT ()
struct FRuntimeCellTransformerInstance
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Class | TSubclassOf< UWorldPartitionRuntimeCellTransformer > | Runtime cell transformer class | WorldPartition/WorldPartition.h |
|
| Instance | TObjectPtr< UWorldPartitionRuntimeCellTransformer > | Transformer object instance | WorldPartition/WorldPartition.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PostTransform
(
ULevel* InLevel |
WorldPartition/WorldPartition.h | ||
void PreTransform
(
ULevel* InLevel |
WorldPartition/WorldPartition.h | ||
void Transform
(
ULevel* InLevel |
WorldPartition/WorldPartition.h |