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Hacky base class to avoid 8 bytes of padding after the vtable.
| Name | FRootMotionSourceFixLayout |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
| Include Path | #include "GameFramework/RootMotionSource.h" |
Syntax
struct FRootMotionSourceFixLayout
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FRootMotionSourceFixLayout() |
GameFramework/RootMotionSource.h |