Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FResources
| Name | FDDCRebuildState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/NaniteResources.h |
| Include Path | #include "Rendering/NaniteResources.h" |
Syntax
struct FDDCRebuildState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rendering/NaniteResources.h | |||
FDDCRebuildState
(
const FDDCRebuildState& |
Rendering/NaniteResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| State | std::atomic< EDDCRebuildState > | Rendering/NaniteResources.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDDCRebuildState & operator=
(
const FDDCRebuildState& |
Rendering/NaniteResources.h |