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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include | #include "NaniteSceneProxy.h" |
Syntax
struct FResourceMeshInfo
Variables
| Type | Name | Description | |
|---|---|---|---|
| FDebugName | DebugName | ||
| uint32 | NumClusters | ||
| uint32 | NumMaterials | ||
| uint32 | NumNodes | ||
| uint32 | NumResidentClusters | ||
| uint32 | NumSegments | ||
| uint32 | NumTriangles | ||
| uint32 | NumVertices | ||
| TArray< uint32 > | SegmentMapping |