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Unreal Engine C++ API Reference > Runtime > Engine > FReplayHelper
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReplayHelper.h |
Include | #include "ReplayHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/ReplayHelper.cpp |
bool ReplicateCheckpointActor
&40;
AActor &42; ToReplicate,
UNetConnection &42; Connection,
class FRepActorsCheckpointParams & Params
&41;
Remarks
Replicates the given prioritized actors, so their packets can be captured for recording. This should be used for normal frame recording. True if there is time remaining to replicate more Actors, False otherwise.
Parameters
Name | Description |
---|---|
ToReplicate | The actors to replicate. |
RepStartTime | The start time for replication. |
See Also
ReplicateCheckpointActor for recording during checkpoints.