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Unreal Engine C++ API Reference > Runtime > Engine > FReplayHelper
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReplayHelper.h |
Include | #include "ReplayHelper.h" |
Syntax
struct FCheckpointSaveStateContext
Remarks
Checkpoint state
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bWriteCheckpointOffset | |
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FPackageMapAckState | CheckpointAckState | |
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TArray< FString > | CheckpointDeletedNetStartupActors | |
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FArchivePos | CheckpointOffset | |
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ECheckpointSaveState | CheckpointSaveState | |
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TArray< FNetworkGUID > | DeltaChannelCloseKeys | |
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FDeltaCheckpointData | DeltaCheckpointData | |
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uint32 | GuidCacheSize | |
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TMap< FName, uint32 > | NameTableMap | |
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TArray< FNetGuidCacheItem > | NetGuidCacheSnapshot | |
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FArchivePos | NetGuidsCountPos | |
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int32 | NextAmortizedItem | |
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int32 | NumNetGuidsForRecording | |
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TMap< TWeakObjectPtr< AActor >, int32, FDefaultSetAllocator, TWeakObjectPtrMapKeyFuncs< TWeakObjectP... | PendingActorToIndex | |
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TArray< FPendingCheckPointActor > | PendingCheckpointActors | |
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int32 | TotalCheckpointActors | |
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double | TotalCheckpointReplicationTimeSeconds | |
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int32 | TotalCheckpointSaveFrames | |
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double | TotalCheckpointSaveTimeSeconds |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | CountBytes
(
FArchive& Ar |