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Unreal Engine C++ API Reference > Runtime > Engine > FReplayHelper
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReplayHelper.h |
Include | #include "ReplayHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/ReplayHelper.cpp |
void AddOrUpdateEvent
&40;
const FString & Name,
const FString & Group,
const FString & Meta,
const TArray< uint8 > & Data
&41;