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Lightweight struct used to list the MIP levels of rendered assets.
| Name | FRenderedTextureStats |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/RenderedTextureStats.h |
| Include Path | #include "RenderedTextureStats.h" |
Syntax
struct FRenderedTextureStats
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxMipLevelShown | int32 | RenderedTextureStats.h | ||
| TextureGroup | FString | RenderedTextureStats.h |