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Unreal Engine C++ API Reference > Runtime > Engine > FRenderAssetUpdate
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/RenderAssetUpdate.h |
Include | #include "RenderAssetUpdate.h" |
Syntax
enum EThreadType
&123;
TT_None,
TT_Render,
TT_Async,
TT_GameThread,
TT_GameRunningAsync,
&125;
Values
Name | Description |
---|---|
TT_None | |
TT_Render | |
TT_Async | |
TT_GameThread | |
TT_GameRunningAsync |
Remarks
A thread type used for doing a part of the update process.