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Unreal Engine C++ API Reference > Runtime > Engine > FReflectionCaptureProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ReflectionCaptureComponent.cpp |
FReflectionCaptureProxy
&40;
const class UReflectionCaptureComponent &42; InComponent
&41;