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Unreal Engine C++ API Reference > Runtime > Engine > FReferenceSkeleton
Syntax
TArray< FMeshBoneInfo > RawRefBoneInfo
Remarks
Reference bone related info to be serialized
RAW BONES: Bones that exist in the original asset.
Unreal Engine C++ API Reference > Runtime > Engine > FReferenceSkeleton
TArray< FMeshBoneInfo > RawRefBoneInfo
Reference bone related info to be serialized
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