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Unreal Engine C++ API Reference > Runtime > Engine > FRecomputeTangentCustomVersion
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshLegacyCustomVersions.h |
Include | #include "SkeletalMeshLegacyCustomVersions.h" |
Syntax
enum Type
&123;
BeforeCustomVersionWasAdded = 0,
RuntimeRecomputeTangent = 1,
RecomputeTangentVertexColorMask = 2,
VersionPlusOne,
LatestVersion = VersionPlusOne - 1,
&125;
Values
Name | Description |
---|---|
BeforeCustomVersionWasAdded | Before any version changes were made in the plugin. |
RuntimeRecomputeTangent | We serialize the RecomputeTangent Option. |
RecomputeTangentVertexColorMask | Choose which Vertex Color channel to use as mask to blend tangents. |
VersionPlusOne | -- |
LatestVersion |