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API > API/Runtime > API/Runtime/Engine
| Name | FRK4SpringInterpolator |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SpringInterpolator.h |
| Include Path | #include "Engine/SpringInterpolator.h" |
Syntax
template<typename T>
struct FRK4SpringInterpolator
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRK4SpringInterpolator
(
float InSpringStiffness, |
Engine/SpringInterpolator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetDefaultStiffnessConstant() |
Engine/SpringInterpolator.h | ||
T GetLastDeltaPosition() |
Engine/SpringInterpolator.h | ||
T GetPosition() |
Engine/SpringInterpolator.h | ||
T GetVelocity() |
Engine/SpringInterpolator.h | ||
bool IsInMotion() |
Engine/SpringInterpolator.h | ||
bool IsPositionEqualTo
(
const T& OtherPosition |
Engine/SpringInterpolator.h | ||
bool IsVelocityZero() |
Engine/SpringInterpolator.h | ||
void OffsetPosition
(
const T& Offset |
Engine/SpringInterpolator.h | ||
void OffsetVelocity
(
const T& Offset |
Engine/SpringInterpolator.h | ||
void Reset
(
const T& DefaultPosition |
Engine/SpringInterpolator.h | ||
void SetDefaultSpringConstants
(
const float& InSpringStiffness, |
Engine/SpringInterpolator.h | ||
void SetPosition
(
const T& NewPosition |
Engine/SpringInterpolator.h | ||
void SetSpringConstants
(
const float& InSpringStiffness, |
Engine/SpringInterpolator.h | ||
void SetVelocity
(
const T& NewVelocity |
Engine/SpringInterpolator.h | ||
T Update
(
const T& InTargetPosition, |
Engine/SpringInterpolator.h | ||
T Update
(
const T& InNewPosition, |
Engine/SpringInterpolator.h |