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Helper struct to store a Queued Montage Ended event.
| Name | FQueuedMontageSectionChangedEvent |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
Syntax
struct FQueuedMontageSectionChangedEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimInstance.h | |||
FQueuedMontageSectionChangedEvent
(
UAnimMontage* InMontage, |
Animation/AnimInstance.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLooped | bool | Animation/AnimInstance.h | ||
| Delegate | FOnMontageSectionChanged | Animation/AnimInstance.h | ||
| Montage | TObjectPtr< class UAnimMontage > | Animation/AnimInstance.h | ||
| MontageInstanceID | int32 | Animation/AnimInstance.h | ||
| SectionName | FName | Animation/AnimInstance.h |