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Unreal Engine C++ API Reference > Runtime > Engine > FProxyMaterialCompiler
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
int32 | VirtualTextureUniform
(
int32 TextureIndex, |
|
![]() ![]() |
int32 | VirtualTextureUniform
(
FName ParameterName, |
Overload list
Unreal Engine C++ API Reference > Runtime > Engine > FProxyMaterialCompiler
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
int32 | VirtualTextureUniform
(
int32 TextureIndex, |
|
![]() ![]() |
int32 | VirtualTextureUniform
(
FName ParameterName, |
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