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Unreal Engine C++ API Reference > Runtime > Engine > FProxyMaterialCompiler
- FMaterialCompiler::IsMaterialPropertyUsed()
- FProxyMaterialCompiler::IsMaterialPropertyUsed()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
virtual bool IsMaterialPropertyUsed
(
EMaterialProperty Property,
int32 CodeChunkIdx
) const