Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveUniformShaderParameter- > API/Runtime/Engine/FPrimitiveUniformShaderParameter-/zzAppendMemberGetPrev
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
Include | #include "PrimitiveUniformShaderParameters.h" |
static zzFuncPtr zzAppendMemberGetPrev
&40;
zzNextMemberIdPersistentPrimitiveIndex,
TArray< FShaderParametersMetadata::FMember > &42; Members
&41;