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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPrimitiveSceneProxy
(
FPrimitiveSceneProxy const& |
Copy constructor. | PrimitiveSceneProxy.h | |
FPrimitiveSceneProxy
(
const UPrimitiveComponent* InComponent, |
Initialization constructor. | PrimitiveSceneProxy.h | |
FPrimitiveSceneProxy
(
const FPrimitiveSceneProxyDesc& InDesc, |
PrimitiveSceneProxy.h |
FPrimitiveSceneProxy(FPrimitiveSceneProxy const &)
Description
Copy constructor.
| Name | FPrimitiveSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
FPrimitiveSceneProxy
(
FPrimitiveSceneProxy const &
)
FPrimitiveSceneProxy(const UPrimitiveComponent *, FName)
Description
Initialization constructor.
| Name | FPrimitiveSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
FPrimitiveSceneProxy
(
const UPrimitiveComponent * InComponent,
FName ResourceName
)
FPrimitiveSceneProxy(const FPrimitiveSceneProxyDesc &, FName)
| Name | FPrimitiveSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
FPrimitiveSceneProxy
(
const FPrimitiveSceneProxyDesc & InDesc,
FName ResourceName
)