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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
void SetTransform
&40;
const FMatrix & InLocalToWorld,
const FBoxSphereBounds & InBounds,
const FBoxSphereBounds & InLocalBounds,
FVector InActorPosition
&41;
Remarks
Updates the primitive proxy's cached transforms, and calls OnUpdateTransform to notify it of the change. Called in the thread that owns the proxy; game or rendering.
Parameters
Name | Description |
---|---|
InLocalToWorld | The new local to world transform of the primitive. |
InBounds | The new bounds of the primitive. |
InLocalBounds | The local space bounds of the primitive. |