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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
Description
Updates selection for the primitive proxy. This is called in the rendering thread by SetSelection_GameThread.
Updates selection for the primitive proxy. This is called in the rendering thread by SetSelection_GameThread.
| Name | SetSelection_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
void SetSelection_RenderThread
(
const bool bInParentSelected,
const bool bInIndividuallySelected
)
Parameters
| Name | Remarks |
|---|---|
| bInSelected | true if the parent actor is selected in the editor |