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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
| Name | FDebugMassData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
Syntax
struct FDebugMassData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneIndex | int32 | PrimitiveSceneProxy.h | ||
| LocalCenterOfMass | FVector | PrimitiveSceneProxy.h | ||
| LocalTensorOrientation | FQuat | Local here just means local to ElemTM which can be different depending on how the component uses the mass data. | PrimitiveSceneProxy.h | |
| MassSpaceInertiaTensor | FVector | PrimitiveSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawDebugMass
(
FPrimitiveDrawInterface* PDI, |
PrimitiveSceneProxy.h |