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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
| |
|
| Name |
FDebugMassData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path |
#include "PrimitiveSceneProxy.h" |
Syntax
struct FDebugMassData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BoneIndex |
int32 |
|
PrimitiveSceneProxy.h |
|
| LocalCenterOfMass |
FVector |
|
PrimitiveSceneProxy.h |
|
| LocalTensorOrientation |
FQuat |
Local here just means local to ElemTM which can be different depending on how the component uses the mass data. |
PrimitiveSceneProxy.h |
|
| MassSpaceInertiaTensor |
FVector |
|
PrimitiveSceneProxy.h |
|
Functions
Public