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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
Description
Returns true if a primitive should currently be hidden because it is drawn only to the runtime virtual texture. The result can depend on the current scene state.
| Name | DrawInRuntimeVirtualTextureOnly |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
bool DrawInRuntimeVirtualTextureOnly
(
bool bEditor
) const