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API > API/Runtime > API/Runtime/Engine
| Name | FPrimitiveMaterialInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h |
| Include Path | #include "Engine/TextureStreamingTypes.h" |
Syntax
struct FPrimitiveMaterialInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPrimitiveMaterialInfo() |
Engine/TextureStreamingTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Material | const UMaterialInterface * | The material. | Engine/TextureStreamingTypes.h | |
| PackedRelativeBox | uint32 | The material bounds for the mesh. | Engine/TextureStreamingTypes.h | |
| UVChannelData | const FMeshUVChannelInfo * | The mesh UV channel data. | Engine/TextureStreamingTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Engine/TextureStreamingTypes.h |