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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveInstanceDataManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void TransformChanged
(
int32 InstanceIndex |
InstancedStaticMesh/ISMInstanceDataManager.h | ||
void TransformChanged
(
FPrimitiveInstanceId InstanceId |
InstancedStaticMesh/ISMInstanceDataManager.h |
TransformChanged(int32)
| Name | TransformChanged |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstancedStaticMesh/ISMInstanceDataManager.h |
| Include Path | #include "InstancedStaticMesh/ISMInstanceDataManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh/ISMInstanceDataManager.cpp |
void TransformChanged
(
int32 InstanceIndex
)
TransformChanged(FPrimitiveInstanceId)
| Name | TransformChanged |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstancedStaticMesh/ISMInstanceDataManager.h |
| Include Path | #include "InstancedStaticMesh/ISMInstanceDataManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh/ISMInstanceDataManager.cpp |
void TransformChanged
(
FPrimitiveInstanceId InstanceId
)