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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveDrawInterface
- FPrimitiveDrawInterface::DrawTranslucentLine()
- FSimpleElementCollector::DrawTranslucentLine()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
void DrawTranslucentLine
&40;
const FVector & Start,
const FVector & End,
const FLinearColor & Color,
uint8 DepthPriorityGroup,
float Thickness,
float DepthBias,
bool bScreenSpace
&41;
Remarks
Draw a translucent line. The alpha component of Color determines the transparency.