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Structure defining overrides to rules
| Name | FPrimaryAssetRulesExplicitOverride |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h |
| Include Path | #include "Engine/AssetManagerTypes.h" |
Syntax
struct FPrimaryAssetRulesExplicitOverride
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPrimaryAssetRulesExplicitOverride() |
Engine/AssetManagerTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOverrideApplyRecursively | uint8 | Engine/AssetManagerTypes.h | ||
| bOverrideChunkId | uint8 | Engine/AssetManagerTypes.h | ||
| bOverrideCookRule | uint8 | Engine/AssetManagerTypes.h | ||
| bOverridePriority | uint8 | Engine/AssetManagerTypes.h | ||
| Rules | FPrimaryAssetRules | Engine/AssetManagerTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasAnyOverride() |
Engine/AssetManagerTypes.h | ||
void OverrideRulesExplicitly
(
FPrimaryAssetRules& RulesToOverride |
Override non-default rules from an override struct. | Engine/AssetManagerTypes.h |