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Apply primary asset rules to groups of primary assets, using type + filter directory or string
| Name | FPrimaryAssetRulesCustomOverride |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerSettings.h |
| Include Path | #include "Engine/AssetManagerSettings.h" |
Syntax
USTRUCT ()
struct FPrimaryAssetRulesCustomOverride
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FilterDirectory | FDirectoryPath | Will only apply to files in this directory | Engine/AssetManagerSettings.h |
|
| FilterString | FString | Game-specific string defining which assets to apply this to | Engine/AssetManagerSettings.h |
|
| PrimaryAssetType | FPrimaryAssetType | Which type to apply rules for | Engine/AssetManagerSettings.h |
|
| Rules | FPrimaryAssetRules | What to overrides the rules with | Engine/AssetManagerSettings.h |
|