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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPreviewScene
| Name | ConstructionValues |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PreviewScene.h |
| Include Path | #include "PreviewScene.h" |
Syntax
struct ConstructionValues
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ConstructionValues() |
PreviewScene.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowAudioPlayback | uint32 | PreviewScene.h | ||
| bCreatePhysicsScene | uint32 | PreviewScene.h | ||
| bDefaultLighting | uint32 | PreviewScene.h | ||
| bEditor | uint32 | PreviewScene.h | ||
| bForceMipsResident | uint32 | PreviewScene.h | ||
| bForceUseMovementComponentInNonGameWorld | uint32 | PreviewScene.h | ||
| bShouldSimulatePhysics | uint32 | PreviewScene.h | ||
| bTransactional | uint32 | PreviewScene.h | ||
| DefaultGameMode | TSubclassOf< class AGameModeBase > | PreviewScene.h | ||
| LightBrightness | float | PreviewScene.h | ||
| LightRotation | FRotator | PreviewScene.h | ||
| OwningGameInstance | UGameInstance * | PreviewScene.h | ||
| SkyBrightness | float | PreviewScene.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ConstructionValues & AllowAudioPlayback
(
const bool bAllow |
PreviewScene.h | ||
ConstructionValues & ForceUseMovementComponentInNonGameWorld
(
const bool bInForceUseMovementComponentInNonGameWorld |
PreviewScene.h | ||
ConstructionValues & SetCreateDefaultLighting
(
const bool bDefault |
PreviewScene.h | ||
ConstructionValues & SetCreatePhysicsScene
(
const bool bCreate |
PreviewScene.h | ||
ConstructionValues & SetDefaultGameMode
(
TSubclassOf< class AGameModeBase > GameMode |
PreviewScene.h | ||
ConstructionValues & SetEditor
(
const bool bInEditor |
PreviewScene.h | ||
ConstructionValues & SetForceMipsResident
(
const bool bForce |
PreviewScene.h | ||
ConstructionValues & SetLightBrightness
(
const float Brightness |
PreviewScene.h | ||
ConstructionValues & SetLightRotation
(
const FRotator& Rotation |
PreviewScene.h | ||
ConstructionValues & SetOwningGameInstance
(
UGameInstance* InGameInstance |
PreviewScene.h | ||
ConstructionValues & SetSkyBrightness
(
const float Brightness |
PreviewScene.h | ||
ConstructionValues & SetTransactional
(
const bool bInTransactional |
PreviewScene.h | ||
ConstructionValues & ShouldSimulatePhysics
(
const bool bInShouldSimulatePhysics |
PreviewScene.h |