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This is a component used by USkeleton and USkeletalMesh to deal with attaching assets to sockets or bones Preview items that are attached to the skeleton
| Name | FPreviewAttachedObjectPair |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/PreviewAssetAttachComponent.h |
| Include Path | #include "Animation/PreviewAssetAttachComponent.h" |
Syntax
USTRUCT ()
struct FPreviewAttachedObjectPair
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPreviewAttachedObjectPair() |
Animation/PreviewAssetAttachComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttachedTo | FName | The name of the attach point of the Object (for example a bone or socket name) | Animation/PreviewAssetAttachComponent.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttachedObject | TSoftObjectPtr< class UObject > | The object to be attached | Animation/PreviewAssetAttachComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetAttachedObject() |
Animation/PreviewAssetAttachComponent.h | ||
void SaveAttachedObjectFromDeprecatedProperty() |
Animation/PreviewAssetAttachComponent.h | ||
void SetAttachedObject
(
UObject* InObject |
Animation/PreviewAssetAttachComponent.h |