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Unreal Engine C++ API Reference > Runtime > Engine > FPrecomputedVolumetricLightmapData
Syntax
TResourceArray< FIntVector > SubLevelBrickPositions
Remarks
Position data for sub level streaming
Brick positions in the persistent level's indirection texture.
Unreal Engine C++ API Reference > Runtime > Engine > FPrecomputedVolumetricLightmapData
TResourceArray< FIntVector > SubLevelBrickPositions
Position data for sub level streaming
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