Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FPrecomputedLightingUniformParameters
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightmapUniformShaderParameters.h |
Include | #include "LightmapUniformShaderParameters.h" |
Syntax
struct zzNextMemberIdStaticShadowMapMasks
Constants
Name | Description |
---|---|
HasDeclaredResource |