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Unreal Engine C++ API Reference > Runtime > Engine > FPrecomputedLightingUniformParameters > zzNextMemberIdLightMapAdd
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightmapUniformShaderParameters.h |
Include | #include "LightmapUniformShaderParameters.h" |
Syntax
enum
&123;
HasDeclaredResource = zzMemberIdLightMapAdd ::HasDeclaredResource || ! TShaderParameterTypeInfo< FVector4f [MAX_NUM_LIGHTMAP_COEF] > ::bIsStoredInConstantBuffer
&125;